Abduction Chamber
Wake inside an alien medical chamber. Decode the wall symbols and escape the ship.
Enter RoomYou’ve been abducted. You escaped the chamber. Now the truth is buried across crash sites, government archives, and ancient star chambers. Search every detail, collect clues, and unlock the next room.
Rooms are locked into story order. Free Play / Room Select unlocks only after completing the full escape.
Room Select is not available at the start. Beat the story path to unlock replay access.
Wake inside an alien medical chamber. Decode the wall symbols and escape the ship.
Enter RoomSearch the wreckage, power the scanner, read hull coordinates, and open the bunker.
Enter RoomFind clearance, activate the terminal, decode the binder sequence, and open the secure archive.
Enter RoomRecover the star lens, wake the obelisk, repeat the celestial pattern, and answer the final riddle of the night sky.
Enter RoomMy Alien Tale should play like a long-form story escape adventure, not a simple room menu. Players move room-by-room in a locked sequence. Room Select becomes a reward after the story is beaten.
Each escape challenge should contain at least 10 rooms. Completing one 10-room escape unlocks the next escape challenge, creating several connected chapters that can take a full day or more to complete.
The current build now includes the first four chapter rooms: Abduction Chamber → UFO Crash Site → Area 51 Archive → Egyptian Star Chamber. The next production step is expanding Chapter 1 to 10 rooms and mixing puzzle types so players cannot solve every room the same way.
This package is ready to upload as a static HTML website. Start with index.html. The playable rooms are inside the rooms folder. Rooms are intended to be played in sequence; Free Play unlocks only after the story path is completed.